AMBIT
?
Match the puzzle footprint.


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🥈
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Attempts: 0 | Wins: 0

Score Distribution

Score Distribution

HOW TO PLAY

An ambit is the set of squares a chess piece can move to.
Build the puzzle's YELLOW footprint with ambits — exactly. No spillover.

1
Pick a piece. Tap a Rook, Knight, Bishop, Queen or King in the rack.
2
Place it. Drop it on any empty square — color doesn't matter. Its ambit lights up.
3
Match the footprint. Tap Check to overlay the combined GREEN ambit of every piece. Win when green covers yellow exactly.

Spillover → lost life

If any ambit square lands outside the yellow footprint, you lose a life. UNDO rewinds your last piece — but a life you've already lost stays lost.

Medals

  • Win with 0 UNDOs → 🥇 Gold
  • Win with 1 UNDO → 🥈 Silver
  • Win with 2+ UNDOs → 🥉 Bronze

The puzzle ends when…

  • Green ambit equals the yellow footprint — victory.
  • You run out of lives.

Pro tips

  • Ambits don't block each other — only their union matters. Pieces can sit anywhere.
  • Solve corners and isolated cells first — they constrain piece choice.
  • Knights reach awkward L-shapes; bishops cover long diagonals; the queen is overkill (and easy to spill).
  • Hit Check often. Cheap to peek, expensive to spill.